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Monday, 22 January 2018

Game - SpanQuestDX, Updated to v1.5.1

SpanQuestDX version 1.5.1 released!

Update fixes bugs (some game-breaking!) and adds some new content, too. Full details and changelog in the included "Readme-DX.txt" file.

Check the original post for the download link.

Thursday, 18 January 2018

Game - SpanQuestDX

A while ago here, I posted about a project I'd been working on for (now) just over a year: a "mod"of a fairly well-known spanking video game called 'SpanQuest'. This game was made by a guy named Bagool, and was released on the 'Anime OTK' website for free around 2015-2016 (if I recall correctly) before he moved on to work on a sequel (which is he is currently funding via Patreon here).

I discovered the game around the end of 2016 and fell in love with it. As someone who's been a gamer all his life, and an ardent spanko, I loved the combination of spanking and what we gamers call an "RPG" (role-playing game) genre video game with a high fantasy (think "Lord of the Rings") setting. I myself have worked on several spanking video games and programs (of various sizes) over the years, some that got released and many that didn't, and I know the work that goes into such a project. I also know how rare it is that one ever gets completed, so I was thrilled to be able to play SpanQuest from start to finish... and that it was an awesome game! Especially awesome IMO was that it allowed the player to play as either a "sub" or "dom" character (and either male or female, too). Most spanking games, either by target audience, whim of the designer, or the nature of making the player "active" instead of "passive" casts the player as a spanker seeking to spank others. In SpanQuest, you could either try and spank as many characters as you could, or choose more submissive (or bratty!) options and get spanked by them instead. For someone like me who far prefers to play a spankee than a spanker, this really made the game stand out and was a load of fun!

After Bagool had moved on to the sequel, there were still one or two bugs left in the original SpanQuest. The game was made with an engine called 'RPG Maker', and as I had a fair amount of experience with various editions of this engine over the years, I decided I'd fix those few bugs and offer to post my patch for the game. However, once I started work on "patching" those few minor bugs and fixing typos, I found myself tweaking more and more, until finally I was unable to resist the urge to not just fix a few minor bugs and errors, but to start adding new content too. At first, this was just a case of giving the player (at that point, myself) more options, such as in situations where the player could only continue in the game by spanking someone I changed it so there was also a "get spanked" alternative solution. Having enjoyed the story and world Bagool had created for the game, I also found myself wanting to add to it, by adding new story elements, characters and "quests". Finally, as someone who works a lot with the RPG Maker VX engine the game was made with, I recognized a lot of the stock graphics used and wanted to expand on this to give the game a more unique and polished visual look; this ranged from creating new sprite-based artwork for maps and characters, to revamping a lot of "events" within the game to look nicer and - especially - creating new portraits for the various characters in the game who used stock portraits rather than custom ones. Oh, and I also added some custom scripting to the game to make the experience of playing it more unique and fun, such as counters that track how often you spank or get spanked and how "dom" or "sub" your choices are, a "quest log" to track your progress, better crafting systems, custom menus, nicer text displays with nameplates for characters, and many other little tweaks. In other words, what started as an attempt to create a small unofficial bugfix patch became pretty much a "remaster" of the entire game!

After a few months, it became clear that the only way to distribute this mod would be to redistribute the entire game, so I contacted Bagool to tell him what I'd been up to, show him my progress and ask permission to make this public; at worst, he'd say now and I'd had a blast editing and learning new tricks, and had a bunch of custom graphics made I could use in a future project of my own (or share with the RPG Maker community, which is very large indeed, and always grateful for new resources). Thankfully, Bagool was impressed with what I'd done and gave his blessing for me to make my efforts public when I felt they were ready, and even assisted with finding new bugs I'd created in my huge retooling of his original game.

With my health issues that I've discussed here previously, however, coupled with the business of "real life" workloads, the progress proved slower than I thought. Also, due to my obsessive and perfectionist nature, I found myself always having just "one more thing" to either fix or add.

Finally, though, at the end of 2017, I felt the modified game was in a state that it could be shared publicly, even if it meant the first players might find bugs I would need to fix. However, a minor health scare happened shortly before my birthday, which when combined with Christmas, set me further back. It was only when I had another scare last week that I decided that I wanted to get this game released (not to be dramatic, but if for no other reason than if anything ever happened to me, lest over a year of hard work go unseen forever). So, I wrote back to Bagool the other day, did some final bug testing and packaged up the first official public release of 'SpanQuestDX' (the DX stands for "deluxe") and am posting it here (and on Anime OTK) today.

As I said in my previous post, I know not all my viewers here are "gamers", but I really encourage everyone to give this fun and entertaining game a try. It's very much an "adventure" game in the traditional sense, more about playing a story than solving puzzles or fighting monsters (there's no combat in the game, unlike most RPGs) and certainly doesn't requiring any "twitch" gamer skills... you don't need to be a master of 'Super Mario Bros' or 'Dark Souls' to play it!

Again, this is the first official release, and very few people have played this besides me, so I very much appreciate feedback on the game and reports of any bugs you might encounter. While you can leave feedback on Anime OTK if you need to, I would prefer either email contact or comments left on my blog, as I will check those far more often (I rarely post/visit AOTK).

Now... download the game below and give it a shot! And join me in giving a huge thanks to Bagool for his generous permission to mess with his wonderful original game so much!

Download Links:

Wednesday, 17 January 2018

40 Years of Celebrity Spanking: 1977, Lynda Carter

First stop on our trip through time is 1977, the year I was born!

1977, the same year Star Wars was released... a landmark of itself for me as my childhood would be hugely affected by original trilogy. But Princess Leia isn't our spanker for this year, you may be surprised to learn. Instead, it's... Lynda Carter... aka, Wonder Woman!

Can't you just hear that theme tune already?

Tuesday, 16 January 2018

40 Years of Celebrity Spankings - Intro

Hm, that thing doesn't look very safe...
What if you had a time machine? As a spanko, what would you use it for? Myself? Why, I'd use it to travel time getting spanked by as many female actresses, models, musicians, celebrities and historical figures as possible! Imagine being able to experience a Victorian birching, or a funky disco smacking, from some of the sexiest ladies who ever lived... and in their 'prime' too!

Since 2017 marked my 40th birthday, I wanted to do something special for this blog, as well as finding a way to revitalize it and get people visiting and commenting between art posts. I decided it would be fun to pose the following question to myself:

You have a time machine, but it can only visit the years you were alive and can only visit each year once. If you could use it to get spanked by one famous actress per year, from 1977 to 2017... who would be the spanker you'd pick for each year?

Monday, 15 January 2018

Happy New Year!

Happy New Year, everyone!

Yes, I'm still alive, though health has fluctuated in the last few months, which is why I haven't posted until now.

Cheers!
I did have my 40th birthday in October, which had me thinking back on over 25 of those as a conscious spanko... as well as all the years I've spent online with the wonderful folks I've met over the years, sharing art and stories and videos and friendships. From Excite, MSN and Yahoo to this blog... it's been one heck of a fun journey! Thanks to all who've shared it with me.

Especially at this time, I've been thinking back on the 15 years or so I've been creating my own art and stories and posting them publicly, and the time I spent running my first-ever project "Starstruck Spanking": an old Yahoo Group that focused on discussing "spankings from celebrities" (rather than the more common "spanking OF celebrities"!). I learned how to create "fakes" that were always fun to work on, as well as the art of photo captioning, but the highlight was writing stories and reading stories by other members there. People like Colin, David, Joerg and Pukeboy made that time such fun. In fact, I dug out Pukeboy's epic "The Spanking Zone" stories the other days, and thought it might be nice to repost them here on this blog; I have since lost touch with Pukeboy himself, but his stories were amazing fun and I know he'd like new people to get a chance to read them.

In keeping with the subject of celebrity spankings, and the New Year celebration and nostalgia, I decided to put together a little project for fun, and to open this year's blogging with... see next post!